************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2007 - 2024 STERN PINBALL, INC. * * * ************************************************************************** * * * KING KONG - PREMIUM / LE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. ==================================================== V0.88.0 - Device Tests Hotfix - September 23rd, 2025 ==================================================== - Device Tests - Following device tests were missing and have now been restored: - Gong Device Test - Kong Mech Calibration - Log Diverter Device Test - Drop Targets Test - RGB Test - Island Jackpot - Adding Island Jackpot and Double Island Jackpot callouts. - NYC Event - Window Shopping - Fix an issue in limited flip mode where the RGB arrow for the Gong wouldn't blink red when the jackpot was lit there. - NYC Event - Manhattan Rampage - Fix an issue in limited flip mode where the final Gong shot would say "Rampage Award" instead of "Shot Completed". - Adjustment Changes: - None - System - Updated to V4.09.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. ====================================================== V0.87.0 - Kong Multiball Hotfix - September 19th, 2025 ====================================================== - King Kong Multiball - Fixed an issue where the multiball could be restarted from the grace period when you drain down to one ball. - Deadeye - Allow any balls locked in the Cave VUK to be released on the first ball search instead of the 3rd. - Adjustment Changes: - None - System - Remains at V4.08.0 on OS: V2.7.0 ========================================================== V0.86.0 - Return of the Island Lock - September 18th, 2025 ========================================================== - Island Lock - Island Lock now able to be lit and collected again. - Changed insert light behavior: - off - no Island Lock. - blinking - Island Lock lit at punchback shot. - on steady - Island Lock already collected, next Island Scene will be a 2 ball multiball. - Island Lock Victory Challenge - Now starts when an Island Scene is completed when still in multiball. - Timer starts at however many seconds were on the clock when mode was completed. - All shots are lit for awards. - Easy shots blink slow and are worth 5% of the mode total. - Hard shots blink fast and are worth 10% of the mode total. - Each shot awards add +5 seconds to the timer for the first 5 shots. - Complete all shots to light the Gong for Vicotry Jackpot. - Victory Jackpot is worth 50% of the mode total. - Draining down to one ball ends the mode. - When no time is left the flippers are killed and ends mode but gives the ball back to the shooter lane. - Island Jackpot - Collecting a progress shot in an Island Scene that is still in a multiball lights the Island Jackpot billboard at the Cliffs Ramp. - Shoot the Cliffs Ramp when the billboard is lit to light The Pit for an Island Jackpot. - Magnet captures the ball for Island Jackpot at the Pit for 5 seconds. - Shoot the captured ball at the Pit into the Pit targets for another Island Jackpot at 2X value of the first. - Island Jackpot starts at 5M + progress shot value accumulated when Jackpot is not already lit at The Pit. - If mode completed and enters Island Lock Victory Challenge you can complete one final Island Jackpot. - Island Scenes - Fixed an issue where the mode timer would pause for stacked multiballs at the 15 second mark. - Lit mystery will now work to Add-A-Ball one time in a scene that was started with an Island Lock and is still in multiball. - Score Balancing: - Save Ann: - Base value changed from 3M -> 4M. - Stegosaurus Encounter: - Base value changed from 1M -> 2M. - Pterodactyl Attack: - Base value changed from 3M -> 5M. - Reduced number of rounds to 3 from 4. - Increased Right Flipper inactive boost for Kong Cave Made shots to 3M from 2M. - Collect 2 awards for Kong Letter. - Collect 3 awards for Map Segment. - Cross the Chasm - Base value changed from 2M -> 1.5M. - Added U-Turn multplier that starts at 2X and increments +1X each U-Turn for the entire mode. - Giant Spider Pit Multiball - Spinners only build the Jackpot Value when the Jackpot is not lit. - Once the Jackpot lights non-spinner switches build at 2X switch value. - Deadeye - Fixed an issue with stuck balls never ball searching or reporting the ball lost. - Fixed an issue where 2 balls in the Cave VUK were never clearing out. - Fixed issues where modes would end on a Cave VUK shot and then never start Deadeye but lock a ball in the VUK. - Treasure Hunt - Prevent Treasure Hunts from starting if they were not lit at the Cave VUK when the ball was first shot in the VUK. - Fixed an issue with RGB arrows being hidden by other running modes. - Spinners - Score balance: - left spinner 20K -> 10K per spin - right spinner 15K -> 7.5K per spin - Super Spinners - - Spinner rips limited to 25M at 1X / 50M at 2X. - Once maxed out the opposite spinner will light after spinners stop. - Manhattan Rampage NYC Event - Single Ball, Timed - Retreat value is now including the finishing bonus of 500K per second left when it was shown to the player. - Retreat value is now applying the multiplier when awarding the value into the players score. - Limited Flip - Fixed an issue where the finishing bonus was not shown occasionally. - T-Rex Battle - Changed 125K static pummel value to progressive. - Pummel Value now begins at 100K. - Each button press increments the next value by 2K. - Value carries over for entire Battle. - Competition Presets - setup competition "preset" install to include: - "Log Bridge Auto Up" = NO - "Log Bridge User Bank Max" = 5 - "Upper Left Flipper Hold Timer" = YES - "NYC Event Upper Flippers Use Flips" = YES - Save Ann - Gong now opens up when that shot is lit to play like PRO version. - Center Orbit - Fixed an issue where the Center Orbit shot would not register occasionally. - King Kong Multiball - Drop targets flash in time with "Light Jackpots" insert if they need to be hit down to light jackpots. - Pit Multiball - When lit the starting mode insert will rove moving down and reset to the top mode instead of roving up and down. - Building Climb - Fixed an issue with awarding the Climb Complete gate insert too early. - Super Kombos - Fixed a display bug on the intro screen for the scoring multiplier. - Tutorials - Added tutorial videos to the attract mode. - Log Diverter - Added diagnostic screen to test up / down using the current game settings for draw and hold power. - Lightshows - Added more light shows and improved existing ones. - Adjustment Changes: - change "NYC Event Limited Flip Initial Flips" maximum value to 80 from 60 - added "NYC Event Upper Flippers Use Flips" defaults to NO. When set to YES the upper flippers will also decrement flips from the meter when the flipper turns off. - added "Lost Temple Always Advance at Kong Cave" - defaults to YES. When set to YES Kong Cave Made switches will advance towards lighting Lost Temple. - added "Lost Temple Easy Advance First Treasure" - defaults to YES. When set to YES advancing towards lighting Lost Temple will allow both the Gong and Punchback for the first treasure. - added "Log Bridge Auto Up" - defaults to YES. When set to NO and log bridge insert will not light unless modes require it, must use action button to bring up. - added "Upper Left Flipper Hold Timer" - defaults to NO. When set to YES upper left flipper holds are timed down and will turn the flipper off. - System - Updated to V4.08.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.25.0 - Various behind the scenes improvements for correctness and performance. ================================================== V0.85.0 - The Big Apple Update - August 13th, 2025 ================================================== - NYC Event - Manhattan Rampage - Added this new mode where Kong is Rampaging on the streets of Manhattan. - Number of shots required to complete each shot lane is the number of inserts in each shot lane. - Hit shots to turn inserts from flashing to solid. - Turn all inserts in a shot lane to solid in order to complete it. - Multiball Modifier - Ends when mode drains down to 1 or fewer balls. - Light Super Jackpot at U-Turn by completing 1 shot lane. - Subsequent Super Jackpots will require an additional lane be completed until it maxes out at 5. - Completing additional shot lanes will add +1X to the Super Jackpot multiplier. - Super Jackpots will Add-A-Ball up to 2 times. - U-Turn will spot shots when Super Jackpot is not lit. - 1st Super Jackpot earns a Map Segment. - Limited Flip Modifier - Ends when you run out of flips or shoot the Kong Cave when lit. - Gong adds flips up to 3 times. - U-Turn spots shots. - Completing 2 shot lanes will light the Kong Cave for a Finishing Bonus based on flips left. - Each shot lane completed adds to the Kong Cave value. - Once all shots are completed they will relight. - Collect the Kong Cave Finishing Bonus to earn a Map Segment. - Single Ball, Timed Modifier - Ends when you drain, run out of time, or select Retreat. - Complete shot lanes to light "Rampage or Retreat" at the Kong Cave. - Complete shot lanes to add +1X to the Retreat cashout value. - Select Rampage to stay in the mode, add time, and reset shots keeping their shot value and multiplier. - Select Retreat to cash out the value shown. - Selecting Rampage reduces the time added each time it is selected. - Selecting Retreat earns a Map Segment. - NYC Event - Window Shopping - Added this new mode where Kong searches buildings looking for Ann. - Shoot Climb arrows to light a Red Arrow Jackpot. - Climb arrows needed to light the Jackpot will increase +1 each Jackpot. - Biplane ramp when the Jackpot is not lit will spot a Climb arrow. - Biplane ramp when the Jackpot is lit will +1X the Jackpot multiplier. - Jackpot multiplier resets after every Jackpot collected. - Multiball Modifier - Ends when mode drains down to 1 or fewer balls. - Add-A-Ball for the first 2 Jackpots collected. - Short ball save for the 3rd and 4th Jackpots collected. - Limited Flip Modifier - Ends when you run out of flips or Find Ann. - Gong adds flips up to 3 times. - Collecting all 6 Jackpots will Find Ann and award a Finishing Bonus based on flips left. - Single Ball, Timed Modifier - Ends when you drain, run out of time, or Find Ann. - Completing Drop Targets adds 10 seconds. - Each Jackpot collected adds 25 seconds. - Collecting all 6 Jackopts will Find Ann and award a Finishing Bonus based on seconds left. - NYC Event Selection Screen - Use the right flipper button to select between these modes: 1) Stage Fright 2) Manhattan Rampage 3) Window Shopping - Use the left flipper button to select between these modifiers: 1) 3 Ball Multiball (1X Scoring) 2) Limited Flips, Left and Right flippers have unique counts (2X Scoring) 3) Single Ball, Timed (3X Scoring) - Once a mode / modifier is used it will not be available for the next NYC Event. - Map Segments - Map Segments are collected to complete Treasure Maps. - Once a map is completed it will now light the Kong Cave shot to start Treasure Hunts. - Multiple Treasure Hunts can be lit at the Kong Cave and will be started at the Kong Cave once the previous Hunt is complete. - Treasure Hunt - Starts at the Kong Cave when the the Kong Cave flasher is flashing. - One Gold arrow is lit at random. - Shoot the Gold arrow to follow the map to the treasure. - Treasure Hunts can run in the background of all other modes. - If you drain out of a Treasure Hunt, it ends and that Treasure is lost. - During Treasure Hunts other Map Segments can still be collected. - Treasure Hunt Perks: - Map 1 - Boost Super Kombos, Super Spinners, Super Rapids, Super Cave Target mode timers by 15 seconds. - Map 2 - 2X Total Bonus for rest of game. - Map 3 - Player starts each ball at max Log Bridge action button uses. - Map 4 - Easier Playfield X. (all targets lit instead of at one at a time) - Map 5 - 500M Points (no 2x playfield applied) - Island Mystery - updated "173K" award to also "SPOT CLIFFS" - added "10M POINTS" - added "ADVANCE PIT" - added "+2 LOG BRIDGE ACTION BUTTON PRESSES" - added "SPOT LOST TEMPLE GLYPH" - added "ADVANCE RIVER" - added "COLLECT MAP SEGMENT" once per game - Left Orbit Shot - Fixed an issue with Left Orbit shots not registering during multiball. - Island Locks - Disabled Island Locks for now until Island Lock Victory Challenge is released. - T-Rex Battle - Killing flippers when you beat both T-Rexes. Victory laps now start with instructions and balls re-launch from trough. - T-Rex Battle - Biplane ramp now spots random T-Rex arrows. - NYC Events - Limited flip modifiers now remove flips when the flipper button is released so that the last flip can be held indefinitely. - Building Climb - Now only lights NYC Events when completing 300ft, 600ft, 1000ft windows. Mini-wizard will light at 1200ft eventually. - Building Climb - Light Extra Ball award has been moved from 400ft, to 200ft. - Building Climb - Map Segment award added at 700ft. - Kong Multiball - Choreography added when the Kong mech stops the ball on the tracks there is a matching video clip on the LCD and associated "Look Out" callout. - Kong Mech - Kong will move back to a neutral position when the ball enters the train and doesn't want to capture the ball. - Lost Temple - Adding new sound effect, lamp effect, and speech when the Lost Temple lights a cypher target to be collected. - Lost Temple - Shooting the lit cypher drop target will now spot a drop target bank completion for progress on Light Kong Lock, King Kombos. - 2X Playfield - Standup target roving time increased from 1 second to 3 seconds so there is more time to aim for and shoot the active target. - 2X Playfield - Allowing X targets to be hit in wizard modes now. - King Kombos - Total will be skipped if there are other modes running. - Instant Info - Background graphics updated to a treasure map theme. - Score Frame UI - updated the KING KONG spellout and meter on the left. - Default Game Mode - Fixed an issue with the default game mode adjustment where setting it and then starting a game right away doesn't start the proper game mode. - Countdown Speakers - Added Ann, Jack, and Carl countdown speakers to the game for timed modes. - Sound Effects - Added many more sound effects to the game. - Callouts - Added many more callouts to the game. - Light Shows - Added many more light shows to the game. - Shaker Motor - Added many more shaker motor uses to the game. - High Score To Date Changes: - added "PLAYFIELD X CHAMPION" - Tracks the player that hit the top number of standup targets during 2X playfield. - added "T-REX PUMMEL CHAMPION" - Tracks the player that scored the best Pummel value during T-Rex Battle. - added "TREASURE HUNT CHAMPION" - Tracks the player that scored the biggest Treasure Hunt. - Adjustment Changes: - added "Playfield X Default High Score" - added "T-Rex Battle Pummel Default High Score" - added "Treasure Hunt Default High Score" - System - Updated to V4.05.0 on OS: V2.7.0 - Updated Pricing Table: Australia 6 - 1/$3.00 AU, 2/$5.00 AU - Updated to nodeboard firmware/protocol v1.24.0 - Various behind the scenes improvements for correctness and performance. ============================================ V0.84.0 - Heat Wave Hotfix - June 24th, 2025 ============================================ - Kong Locks - Fixed an issue where the Center Ramp Diverter wouldn't be open when it should be. - Kong Mech - Fixed an issue where modified Kong calibration adjustments would be reset when updating the software. - Island Locks - Fixed an issue where Island Locks would not shut off when collected. - Adjustment Changes: - none - System - Updated to V4.02.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. ============================================== V0.83.0 - Barrel Roll Update - June 19th, 2025 ============================================== - Barrel Roll - Added new video clip and sound effect when you hit this combo. - Chandelle Maneuver - Added new video clip and sound effect when you hit this combo. - Mystery - Fixed an issue which caused Mystery to never award add-a-ball for Pit Multiballs when set to competition play. - Banana Combos - Fixed some display issues where info wasn't correct. - Pit Multiball - Pause timers when the ball is held for pit multiball start. - T-Rex Battle - Reduced Pummel button press value from 250K to 125K, and reduced value added by arrow shots from 1M to 500K. - Added a new Phase 1 Pummel rule. Each red arrow made during Pummel now adds time to the Pummel timer and adds a +1X multiplier to the Pummel value. - Added new transition video clips when the Pummel phase ends. - Hiding UI side panels when in this mode. - Added logic to show the last chance timer on the background display effect during last chance. - Completing the Save Ann phase now resets the last chance timer if last chance is running. - Added a Victory phase for when the 2 T-Rexs are defeated. - Fixed an issue where the Save Ann phase speech wasn't timed correctly. - NYC Event Selection Screen - Added modifier selection screen: - Left Flipper allows selection of 3 different modifiers to change the mode's rules: 1) 3 Ball Multiball (1X Scoring) 2) Limited Flips, Left and Right flippers have unique counts (2X Scoring) 3) Single Ball, Timed (3X Scoring) - Right Flipper reserved for mode selection (coming soon) - For now, the only mode is Stage Fright. - NYC Event - Stage Fright - Improved the rules and incorporated changes based on the modifers selected. - NYC Events - Now during NYC Events allow unlimited Log Bridge action buttons and don't automatically raise Log Diverter from center orbit shots. Doesn't take away uses from the player's count. - NYC Events - NYC Events will now end Rapids, King Kombos, Super Cave Target, and any of the Lost Temple super modes if they're running. - Deadeye - Improved background instructions to be more informative. - Deadeye - Tweaked lighting so that the River now only lights when a jackpot is ready; otherwise, it is off. - Island Locks - Fixed an issue which caused qualified Island Locks to unlight if they weren't collected before the Island Scene was started. - Super Kombos - Fixed a scoring exploit which allowed the player to continuously make center ramp-Cave combos during this mode. - Super Kombos - Allowing failed right orbit shots to count as right orbit shots in this mode to help with occasional rejected shots. - Super Spinners - Fixed an issue where you would get credit for left spinner spins via backwards spins from shooting the right spinner/center orbit. Now, you actually have to shoot the left orbit to count as a left spinner shot. - Kong Cave VUK - Fixed an issue where balls would mistakenly stay locked in the Cave VUK in multiball while waiting for displays to finish. - Kong Multiball - Allowing failed right orbit shots to count as right orbit shots in this mode to help with occasional rejected shots. - Escape the Swamp - Renamed BONUS awards to SWAMP COMBO awards. - King Kombos - Fixed a scoring exploit which allowed the player to continuously make center ramp-Cave combos during this mode. - King Kombos - Allowing failed right orbit shots to count as right orbit shots in this mode to help with occasional rejected shots. - Kong Letters - Sped up the pulse light effect for the BASH GONG WHEN LIT insert so it's more noticeable when a Kong Letter is lit. - Kong Letters - Fixed an issue which caused Kong Letter award descriptions to be displayed incorrectly. - The Pit Multiballs - Added new unique video clips for each creature's total screen. - Giant Spider Multiball - Now enforcing a maximum jackpot value. - Two-Legged Lizard Multiball - Now enforcing a maximum jackpot value. - Log Bridge Diverter - Fixed an issue which caused the Log Bridge diverter to raise from center orbit shots if any Rapids mode was stacked with any Kombos mode. - Log Bridge Diverter - In the above situation, the diverter will now honor the active Rapids mode and stay down to allow looping the center orbit. - Save Ann - Fixed a scoring exploit which allowed the player to continuously make center ramp-Cave combos during this mode. - Ricochet - Added new video clip and sounds. - 2X Playfield - Added new displays and sounds for advancing, awarding 2X Playfield and Playfield Bonus. - Leap of Faith - New award video clip and sounds. - High Score to Date - Added "BEST MARKSMAN" entry for the player with the most amount of Deadeye awards (jackpot or not) collected in a single instance of Deadeye. - 2.42 Million Bananas - Fixed an issue where this rollover switch would trigger a tech alert when it's just a rarely used switch. - Sneak-In - Fixed an issue which caused the ball to incorrectly autolaunch if any spinners were spinning while the player earned a Sneak-In. - Skill Shots - Fixed an issue which caused skill shots to reactivate if the player earned a ball save and quickly plunged the ball back into play. - Tilt - Display effect now shows "TILT" text when it reaches the end of the animation (not just a black screen) - Display Effect - Improved text layout and animation for many screens across the game. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Adjustment Changes: - changed "ISLAND TREASURES DEFAULT HIGH SCORE" - default from 2 to 1 - System - Updated to V4.00.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.23.0 - Graphic Service Menu->Utils->Save corrected to save data to USB drive. - Various behind the scenes improvements for correctness and performance. =================================================== V0.82.0 - Intros & Initials Update - May 15th, 2025 =================================================== - Game Intros - Multiple newsreel intro videos added with voiceover to setup the story. - Enter Your Initials - Added the "Crown of Bones" themed video and initial entry screen. Attract mode initials are now themed with the bone font. - T-Rex Battle - Added display effects, sound effects, and shaker effects to this mode. - T-Rex Battle - Fixed a bug where T-Rex arrows could still be collected during the Save Ann phase. - T-Rex Battle - Fixed an issue where the magnet wouldn't capture the ball properly for the Pummel phase. - King Kombos - Fixed an issue where combo arrows were visible during the Deadeye total effect. - Kong Letter Perks - Fixed issues where +2 River/Cliffs/Pit perks would be wasted if the player was exactly one shot away from these features. - Kong Letter Perks - In the above situation, the extra spotted shot will go towards the next River award, Cliffs award, or Pit Multiball. - Kong Mech - Adjusted animation data safe zone for both arms away from the glass slightly more. - Kong Mech - Added a ball search animation where Kong will move his hands up and his body side to side. - Kong Mech - Fixed some issues that would allow Kong to block the train ramp indefinitely. - Kong Mech - Fixed an issue where the mech could move if certain switches were hit during attract mode. - Kong Mech - Fixed an issue where train wouldn't dump balls out at the end of a game (natural or force endgame). - Kong Mech - Replay Kong animation now taps the glass 5 times. Use "ALLOW KONG GLASS HITS" adjustment and turn to NO if you don't want Kong to touch the glass. - Super Kombos - Added this new mode as an award when collecting Island Treasures. - Super Rapids - Added this new mode as an award when collecting Island Treasures. - Super Spinners - Added this new mode as an award when collecting Island Treasures. - King Kong Multiball - New display animations added along with sound effects. - Island Treasure - Fixing switch handling to only allow registering the target when not resetting the drops and there has been no activity on the top 2 drop targets. - Banana Combos - Added the player's total number of Banana Combos collected over the total number of Banana Combos to the award display effect. - Banana Combos - Fixed an issue where the wrong Banana Combo speech would sometimes play. - Biplane Attack - New display animations added along with sound effects. - Building Climb - Allowing failed right orbit shots count as right orbit shots for this rule to help with occasional rejected shots. - Cross the Chasm - Added more background instructions so that they change based on the shots available (River entrance, Cliffs ramp, or U-Turn). - Cross the Chasm - Reduced the frequency of "sailor lost" followup speech. - Escape the Swamp - Fixed an issue where the mode start speech wasn't timed correctly. - Stage Fright - Added proper rules for the first stage. - Save Ann - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Save Ann - Fixed a scoring exploit where players could keep building the Gong value from the Center Ramp and the Cave. - Stegosaurus Encounter - Updated background instructions to indicate that fast-flashing arrows add 1X to the award multiplier. - Two-Legged Lizard Multiball - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Two-Legged Lizard Multiball - Added jackpot timer value to the background display effect. - Two-Legged Lizard Multiball - Tweaked lighting effects and award text to be more informative. - Octopus Insect Multiball - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Octopus Insect Multiball - Tweaked lighting effects and award text to be more informative. - Giant Spider Multiball - Tweaked lighting effects and award text to be more informative. - Rapids - Fixed a bug where the total display effect never appeared if you drained during the mode. - Lost Temple - Disabled Lost Temple progress during NYC Events. - Lost Temple - Fixed an issue that was preventing rare Lost Temple speech from playing correctly. - Map Segments - Fixed an issue that was preventing rare Map Segment speech from playing correctly. - Skill Shots - Added 3 new Secret Skill Shots. - Extra Balls - Changed where extra balls are awarded, current extra ball list: - awarded extra ball: - 3rd Island Treasure - light extra ball: - window 4 - 400ft - 6 biplane ramps (moved from 3) - 25 cliffs ramps (removed an early one) - 8 river shots - Replay - New display animation added along with sound effects. - Gate Completion - Displays for completing gate inserts for Level 1 and Level 2 added. - 2X Playfield - Fixed an issue where 2X playfield could be brought into wizard modes, but the targets wouldn't do anything during the wizard modes despite flashing. - Diagnostics - Fixed issue where the LT_TRAIN_LOCK_1 and LT_TRAIN_LOCK_3 had the wrong names in the lamp diagnostics. - Attract Mode High Scores - added entries for: - "SUPER KOMBOS CHAMPION" - "SUPER RAPIDS CHAMPION" - "SUPER SPINNERS CHAMPION" - "GREATEST TREASURE HUNTER" - Display Skipping - Added flipper button skipping to the "Window Completed" and "NYC Event Lit" animations when the ball is held. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Adjustment Changes: - added "KONG LETTER DEADEYE AWARD" defaults to 6. This controls the number of kong letters that lights Deadeye. - changed "KONG LETTER QUALIFY DIFFICULTY" default to EASY from HARD - changed "KONG LETTER STARTING SW DIFFICULTY" default to MEDIUM from HARD - changed "KONG LETTER SW INCREMENT DIFFICULTY" default to MEDIUM from HARD - changed "LOG DIVERTER DEFAULT HOLD POWER" increased from 35 to 48, as some log diverters were not holding up strong enough - System - Updated to V3.98.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. ========================== V0.81.0 - April 17th, 2025 ========================== - Initial release.