************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2025 STERN PINBALL, INC. * * * ************************************************************************** * * * STAR WARS FALL OF THE EMPIRE * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). V.85 - Lord Vader Arrives - 10/1/2025 ======================= == NEW == -Darth Vader Modes -Qualified via Empire Return Lanes, alternating lighting Mystery and lighting Darth Vader mode -Started at the Darth Vader scoop when the Darth Vader insert is lit and when no other modes are running -When started at the Darth Vader scoop, eight shots then light to start a Darth Vader mode (excluding shots you’ve already started Darth Vader modes on): -Darth Vader Scoop: "Lord Vader Arrives" -Either Pop Bumper: "Grand Moff Tarkin" -Death Star: "Death Star II Plans" -Stormtrooper Target: "Lack of Faith" -Luke VUK: "Family Reunion" -Left or Right Orbit: "Emperor’s Guidance" -Return Lanes: "Emperor’s Orders" -Sarlacc Pit: "Bounty Hunters" -Once you start a Darth Vader mode by making the corresponding shot, continue hitting that same shot to progress the scene and get an award, or hit the Darth Vader Scoop to multiply the scoring in the mode (+1x each time you make the scoop, must hit the award to relight the scoop). -Once enough shots are made to conclude the scene, the scoop will light for the final shot. Upon making the final shot, for the rest of the ball, Dark Side Scoring will be active. A random purple shot will be lit to score your current Dark Side value, which is 2% of all points scored in all successfully completed Darth Vader modes. -Add Darth Vader Mode completion achievements -End of Ball Bonus updated to include points from Darth Vader: -300k per Vader mode started -1m per Vader mode completed -Yoda Missions Level 1, 2, and 3 added -Obi-Wan Missions Level 1 and 3 added -Han Mission Level 3 added "FROZEN IN CARBONITE" -Lando Mission Level 2 added "THE SELLOUT" -Luke Mission Level 3 added "LEAVING DAGOBAH" -New attract mode light show -Add achievements for remaining Force Missions -Achievements earned during a ball now show during bonus == FIXED == -Fix Jabba's Palace mode not ending correctly if you drained during the mode after making three drop target shots == TWEAKED == -Bonus X no longer awarded on return lane completions, moved to stormtrooper hurry up award -Light up pops red when Ion Cannon is one shot away -Pause timers during Death Star super jackpot -Lower "Mystery Lit" display priority -Improve ATAT motor and shaker motor effects for Battle of Hoth Super Jackpot -Improve ATAT motor logic to prefer going certain directions. This will help provide more torque when going from down to up, and allow the ATAT to descend slower during dramatic moments. V.84 - Mynocks!? - 9/24/2025 ======================= ==NEW== -Add Mynock Multiball -Available as a Dark Side Mystery Award once at least two previous Mystery Awards have been given -Will only be started if no other modes or multiballs are running -During Mynock Multiball, lights get dim and flashers go crazy and the center shot is lit (ramp down) for jackpots -New adjustment "Mynock Multiball: Lighting Effect", can be set to Intense (default) or Mild -Score ten jackpots to light Extra Ball -Available only on PREM/LE -Add Battle of Hoth last chance super jackpot available once multiball ends -Ion Cannon now starts partially charged each ball, with less charge each time you use it -Add Ion Cannon adjustment for difficulty -Add Ion Cannon adjustment for initial charge (defaults to 4) -Add Ion Cannon "one-away" light effect -Add support for streamer friendly mode (no licensed music) in audio adjustments -Add more movie clips during Lightspeed Escape -Add callouts for jedi save success, tilt warning, tilt warning warning, tilt -Add flipper power adjustments -Add Insider Connected Achievements -Add Separate coil adjustments for Death Star kickout power (multiple balls) vs. (one ball) ==FIXED== -Fix bug with Salacious Crumb target being down during Skill Shot when the Sarlacc Ramp is not lit -Fix bug where ramp could be down during hyperspace loops -Add switch compensation for broken backpanel switch with center ramp opto -Improve device enabled adjustments: -Compensate disabled drop target via Sarlacc pitt -Compensate disabled jump ramp with new adjustment to let you choose if it's disabled up or disabled down. -If disabled Down, can bash center to progress falcon. -If disabled Up, acts like a pro and respects the fact that you must hit right ramp to enable falcon except for the first difficulty. In this state, HARD becomes the equivalent of the Pro's MEDIUM. -Compensate disabled jedi magnet, will act like a pro -Properly disable ATAT motor -Fix bug with add-a-ball during single-ball play -Fix placement of Insider Connected avatars -Fix an issue with the Death Star hatch being up while the ball is trying to kick out of the Death Star. -Hide unused adjustments -Fix stormtrooper light from getting blocked out from mission shots =TWEAKED== -New improved default values for jedi magnet save when it does grab, hold, and fling sequence -Default Jedi Ball Save compensation ball save OFF -Set to ON for competition install -Tweak Rancor scoring to cap the multiplier at 3x -Scores for arbitrary major feature switches -Improve Hoth super jackpot light show -Separate PRO and PREMIUM Falcon difficulty adjustment -for PREM, there is EASY, HARD -for PRO, there is EASY, MEDIUM, HARD. -Pro MEDIUM is same as EASY except you must hit the right ramp vs. the center ramp to qualify falcon. -Default MEDIUM for competition install for PRO. -Tweak Han hurry-ups to burn down slower -Improve Instant Info -Improve starting choreography for Jabba Events -Improve flipper blowoff code, new adjustment "Abort Animations", default "One". Can be set to "All", which will abort the current animation as well as any animations stacked behind it. -Enhanced End-of-Ball Bonus Scoring: -200k per Mission attempted -1m per Mission completed -300k per Jabba Event started -1m per Jabba Event completed -300k per Falcon Feature attempted -1m per Falcon Feature completed -150k per Combo collected -1.5m per Super Jackpot collected -Lower Stromtrooper flasher intensity for pro -Change behavior of Stormtrooper light to have the light off by default, on when the next shot will start hurry up ==System 4.09== -Spike3 enable audio on CN17 HDMI-1 Mirror Display -Various behind the scenes improvements for correctness and performance. V.83 - 9/12/2025 ======================= - Initial release.