************************************************************************** * * * STERN PINBALL, INC. * * (C) COPYRIGHT 2025-2026 STERN PINBALL, INC. * * * ************************************************************************** * * * KING KONG - LE / PREMIUM * * * ************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email bug.report@sternpinball.com to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. ================================================== V0.97.0 - All Game Release - July 1, 2026 ================================================== - Golden Gary Treasure Hunt (Topper Feature) - Fixed an issue where a 6th clue could collect which would unlight the Golden Gary mode. - Add topper clue cap to gary clues to fix issues with people having over 5 clues. - Added number of clues left status to the Instant Info - Treasure Map page. - Fixed an issue where the attract mode would say 0 clues left. Now says Golden Gary lit. - Island Scenes - Fixed an issue where you could play an Island Scene and drain during the timeout grace period and would not complete properly, causing modes to not start later in the game. - System Version 4.28 - Nodeboard firmware/protocol v1.33.0 - Added "Test Menu Settings" to the "Machine Settings" category in the Graphical Service Menu. Allows customization of test screen colors, lamp test RGB behavior, and the starting menu selection. - Added support for ToPS tournament in the Game Play Menu - Fixed error when configuring "Award Tickets for Score?" in redemption settings fixed. - Utilities Save/Load Menus now support local save slots for saving/restoring. If no USB drive is present, pressing ENTER will save to or load from the internal SD card. 5 unique save slots are available. - Various behind the scenes improvements for correctness and performance. ================================================== V0.96.0 - Gary Carry Over Hotfix - April 1st, 2026 ================================================== - Golden Gary Treasure Hunt (Topper Feature) - Qualifying clues are now: - Carried over and not tied to players. - Remembered if you power off the game. - Reset when you factory reset the machine. - Reset after you start and stop the Golden Gary Treasure Hunt. - An attract mode page now displays how many clues are left to light the mode. - When clues left are displayed in attract mode the topper flashes the clues that are remaining on the topper marquee. - T-Rex Battle - Score Balancing: - Removed final blow multiplier for balls in play. - First T-Rex final blow always awards 7.5M. - Second T-Rex final blow always awards 15M. - Removed arrow value penalty for sling hits. - Fixed some display text to be correct when final blows are lit. - T-Rex Boss Battle - Removed arrow value penalty for sling hits. - Fixed some display text to be correct when final blow is lit. - System - Updated to V4.21.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. ================================================= V0.95.0 - One Billion Bananas! - March 24th, 2026 ================================================= - Golden Gary Treasure Hunt (Topper Feature) - Players with the official Stern topper installed can now hunt for the Golden Gary Idol. - Collect a clue to the Golden Gary cypher on the back of treasure maps after you complete Treasure Hunts. - Progress is quickly shown on the topper's marquee for each clue found. - Once the 5th and final clue is found the Golden Gary Treasure Hunt lights at the Cave. - Phase 1 - Jackpot Build - Single ball, timed: 20 seconds (default), ball saver active. - Shoot Gold Arrows to double the Jackpot until timer runs out. - Switches also build the Jackpot value. - Once the timer is out shoot the Green Arrows for an 2X Arrow award and start multiball. - Phase 2 - Multiball - 3 ball Multiball, ball saver 40 seconds. (default) - 3 shots light at random, one of them is the correct path. - Continue shooting shots until you have escaped the Temple. (5 correct path shots) - Final shot awards the Escape Jackpot you built up in Phase 1. - Draining to one ball ends the multiball. - T-Rex Boss Battle - Added this new mini-wizard mode that now happens after the 2nd KING KONG spellout. - 4 ball multiball. - 5 Red Arrows lit to be completed the same way T-Rex Battle shots work. - Shoot the Pit targets when pummel is lit for Boss T-Rex. - Pummel value starts at 2X. - Single ball Final Chance is boosted by 10 seconds. - Final Blow is multiplied by balls in play. - Defeat Boss T-Rex to start Victory shots until draining down to one ball. - T-Rex Battle - Modified ending of the mode to collect all the balls instead of entering Victory shots. - Victory mode has been moved to T-Rex Boss Battle. - All Treasures Perks - Update Perk #4 to "T-Rex Battle +15 Seconds Ball Save" - Update Perk #6 to "Easier Kong Letters" - Update Perk #9 to "Biplane Awards 5X" - Added Perk #10 "2X Playfield +15 Seconds" - Added Perk #11 "One Billion Bananas!" (points) - Island Lock Victory Challenge - Fixed a bug where balls are collected at the end of mode sometimes the ball would end. - Fixed a bug where double draining out of the mode would result in the island scene not being completed. - DJ Mixer - All songs fully implemented. - Achievements added: - Double Mega Secret Skill Shot - Make a Double Mega Secret Skill Shot - Triple Mega Secret Skill Shot - Make a Triple Mega Secret Skill Shot - Ultra Secret Skill Shot - Make an Ultra Secret Skill Shot - Big Rapids - Score at least 40M during Rapids - Huge Rapids - Score at least 75M during Rapids - Island Scene Multiball - Start any Island Scene after an Island Lock is collected - Crash the Gate - Start the Crash the Gate mini wizard mode - Island Lock Victory Challenge - Score a Victory Jackpot in Island Lock Victory Challenge - Big Save Ann - Score at least 100M in the Save Ann Island Scene - Big Cross the Chasm - Score at least 100M in the Cross the Chasm Island Scene - Big Pterodactyl Attack - Score at least 100M in the Pterodactyl Attack Island Scene - Big Stegosaurus Encounter - Score at least 100M in the Stegosaurus Encounter Island Scene - Big Escape the Swamp - Score at least 100M in the Escape Swamp Island Scene - Huge Save Ann - Score at least 150M in the Save Ann Island Scene - Huge Cross the Chasm - Score at least 150M in the Cross the Chasm Island Scene - Huge Pterodactyl Attack - Score at least 150M in the Pterodactyl Attack Island Scene - Huge Stegosaurus Encounter - Score at least 150M in the Stegosaurus Encounter Island Scene - Huge Escape the Swamp - Score at least 150M in Escape Swamp Island Scene - Defeat Giant Spider - Score a Giant Spider Jackpot in Giant Spider Multiball - Defeat Octopus Insect - Score an Octopus Jackpot in Octopus Insect Multiball - Defeat 2 Legged Lizard - Score a Lizard Jackpot in 2 Legged Lizard Multiball - Spider Queen - Start Spider Queen mini-wizard mode - Defeat Spider Queen - Score at least 250M in Spider Queen - Island Treasures Complete - Collect every Island Treasure from the Lost Temple in one game - First Floor - Climb the building to 300 ft - Second Floor - Climb the building to 600 ft - Third Floor - Climb the building to 800 ft - Fourth Floor - Climb the building to 1000 ft - Fifth Floor - Climb the building to 1250 ft - Stage Fright - Start the Stage Fright NYC Event - Manhattan Rampage - Start the Manhattan Rampage NYC Event - Window Shopping - Start the Window Shopping NYC Event - Big Stage Fright - Score at least 100M in a Stage Fright NYC Event - Big Manhattan Rampage - Score at least 100M in a Manhattan Rampage NYC Event - Big Window Shopping - Score at least 100M in a Window Shopping NYC Event - Huge Stage Fright - Score at least 150M in a Stage Fright NYC Event - Huge Manhattan Rampage - Score at least 150M in a Manhattan Rampage NYC Event - Huge Window Shopping - Score at least 150M in a Window Shopping NYC Event - Crown of the Forgotten God - Follow the map to collect the Crown of the Forgotten God - Lost Idol of the Ancients - Follow the map to collect the Lost Idol of the Ancients - Echo Horn - Follow the map to collect the Echo Horn - Jade Goat of Sternnes - Follow the map to collect the Jade Goat of Sternnes - Sphere of Dympleton - Follow the map to collect the Sphere of Dympleton - Golden Gary Idol - Play a game with a topper to find the Golden Gary Idol + escape with it - One Billion Bananas! - Collect all 11 Lost Temple and Treasure Hunt Treasures - Building Climb - Bronze - Climb 20,000 ft - Lifetime - Building Climb - Silver - Climb 35,000 ft - Lifetime - Building Climb - Gold - Climb 50,000 ft - Lifetime - Treasure Maps - Bronze - Collect the treasure for 25 Treasure Hunts - Lifetime - Treasure Maps - Silver - Collect the treasure for 50 Treasure Hunts - Lifetime - Treasure Maps - Gold - Collect the treasure for 100 Treasure Hunts - Lifetime - Adjustment changes: - Added "Allow Retry Of Incomplete Modes" - default:YES competition preset default:NO - Added "Golden Gary Treasure Hunt Enabled" - default:YES, requires topper - Added "Golden Gary Single Ball Arrow Timer" - default:20 min:15 max:30 - Added "Golden Gary Single Ball Ball Saver" - default:30 min:25 max:40 - Added "Golden Gary Multiball Ball Saver" - default:40 min:30 max:45 - Added "DJ Mixer Background" - default: King Kong - System - Updated to V4.20.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.31.0 - Spike 3 netbridge 0.98.4 - Various behind the scenes improvements for correctness and performance. ============================================= V0.93.0 - Atomic Bananas - February 4th, 2026 ============================================= - Powerup - King Kombos overhauled to build Powerup Level as you complete combos: - 2-way combo lights Powerup Level 1 - 3-way combo lights Powerup Level 2 - 4-way combo lights Powerup Level 3 - 5-way combo lights Powerup Level 4 - Shooting the Powerup Target during a combo chain ends the combo and awards a Powerup Bonus. - Powerup Target has an additional grace period after the combo times out. - Powerup Bonus is based off the King Kombos base value and multiplies +1X each combo made during the chain. - Powerup Bonus maxes out at 100M - Powerup Levels: - Level 1 - Duration 13 seconds. - Climb powerup. - All Climb arrows are lit and flash. - Level 2 - Duration 16 seconds. - Pit powerup. - Hits to Pit advance 2X hits. - Pit flasher pulses. - Level 3 - Duration 20 seconds. - Lost Temple powerup. - Lost Temple shot always qualified and flashing as long as there is an availabe drop target glyph to shot. - Collecting the lit glyph spots an additional glyph. - Level 4 - Duration 25 seconds. - Kong Letter powerup. - All switch progress 2X to light Kong Letter at Gong. - Starting a higher level Powerup also starts all levels below the current level. - The Powerup popup on the UI shows time remaining, powerup level and features in effect. - King Kombos and Powerups running will be stopped when multiballs are started. - Lost Temple Multiball - Added this new mini-wizard mode that is now lit when you collect THE HEART OF THE KEEPERS Treasure (3rd Lost Temple Treasure) - Start mode at Gong shot when it is lit. - 3 ball multiball. - 30 second ball saver. - Drop Targets reset upon mode start. - 1 Drop Target lights at random to light Jackpots. - Once hit another Drop Target will light at random from the remaining standing targets to add +1X to the Jackpot multiplier. - Drop Targets don't reset when they are all down. - Shoot carefully to only knock down the lit drop and multiply up to 4X. - Jackpots are lit at these shots: - Pit Targets - Center Ramp - Center Spinner - Gong - Cave - Hit Jackpots at the current multiplier. - Once all Jackpots are collected Super Jackpot lights at the Island Treasure Target. - Collecting a Super Jackpot will reset the Drop Targets and repeat the sequence. - All Treasures Collected Perks - Added these perks that award when any Lost Temple or Treasure Hunt Treasure is collected: 1 Treasure - Island Scene Timers +8 Seconds 2 Treasures - Powerup Lit +3 Seconds 3 Treasures - Treasure Jackpot One Less Shot 4 Treasures - 25M Points 5 Treasures - Lost Temple Extra Glyph Spotted 6 Treasures - 50M Points 7 Treasures - Light Cliffhanger And +5 Seconds To Timer 8 Treasures - Treasure Jackpot One Less Shot 9 Treasures - 250M Points - These points awards are not multiplied by playfield multiplier. - Kong Letter Spellout - Replaced "5X NEXT KONG KOMBO" perk on second spellout with "START SUPER KOMBOS" - Fixed a display bug where the switch progress meter would not be all the way full sometimes when the Gong is lit. - Super Cave Target - Timer increased to 60 seconds. - Score balancing: base increased to 25M and maximum is now 50M - Updated display text and animations. - Super Rapids - Score balancing: base increased to 2M. - Updated display text and animations. - Instant Info - Added new Banana Combo information for all 14 combos. - Added new All Treasures Collected Perks information for all 9 perks. - Fixed an issue where the title for The Pit screen said "Island Scenes". Now says, "The Pit". - High Score To Date - Allow high scores to be awarded in team / coop games for standalone table entries that don't relate to total score. - Allow high scores for single player teams in 3v1 and 2v1 to be counted for Grand Champ or High Score 1-4. - Added Lost Temple Multiball high score to date entry and display in the attract mode. - Lost Temple Treasures - #6 - THE SERPENT'S EYE - Now awards "10M + Start Super Cave Target". Removed from Kong Letter awards. - Treasure Hunt Treasures - Fixed issues with being able to play for treasures that have already collected. - Map Segment Collection - Map segments stop being collected once all the Treasure Hunt Treasures have been collected. - The Pit - Fixed a display priority issue where The Pit Advance display effect could kill some mode totals. - Banana Combo - New display animations and text when these are awarded. - King Kombos - Added new combo sound effects that escalates the pitch of each shot. - Gong Boost - Updated display text and animations. - Super Kombos - Updated display text and animations. - Sound Effects - Added many more sound effects to the game. - Callouts - Added many more callouts to the game. - Light Shows - Added many more light shows to the game. - Shaker Motor - Added many more shaker motor uses to the game. - Adjustment changes: - Added "Lost Temple Multiball Ball Save Timer" - default:30 min:25 max:45 - changed "Lost Temple Qualify Hits" from 2 to 1 to make Lost Temple Qualifying easier. - changed "Super Cave Target Timer" - default:60 min:50 max:70 - System - Updated to V4.16.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.30.0 - Added support for Graphical Service Menu Diagnostics LED Test to take a LED Out of Service/Return to Service - Various behind the scenes improvements for correctness and performance. ============================================================ V0.91.0 - The Rise of the Spider Queen - December 18th, 2025 ============================================================ - Spider Queen - Added this new mini-wizard mode that is now unlocked by playing all 3 Pit Multiballs. - The Spider Queen's young have hatched. - Take out the spiders to light The Pit to attack the Queen. - Shoot The Pit to start as you would a 4th Pit Multiball. - Rules: - 3 ball multiball. - Baby Spiders lit Red at random arrow shots: - Left Orbit - Cliffs Ramp - Center Ramp - Center Orbit (Right Spinner) - Gong - Right Orbit - Cave - Wave 1: 4 Baby Spiders lit, shoot 3 to light The Pit for Super Jackpot. - Wave 2: 4 Baby Spiders lit, shoot all to light The Pit for Super Jackpot. - Wave 3: 5 Baby Spiders lit, shoot all to light The Pit for Super Jackpot. - Wave 4: 6 Baby Spiders lit, shoot all to light The Pit for Super Jackpot. - Wave 5 and on: 7 Baby Spiders lit, shoot all to light The Pit for Super Jackpot. - Super Jackpot can be multiplied up to 3X by shooting the Biplane ramp. - Super Jackpot base value = 5M + 50% of all 3 Pit Multiball mode totals. - Add-A-Ball up to 2 times by shooting the Drop Targets and hitting the Island Treasure target. - Drop Targets will only light if there are less than 4 balls in play. - Spider Pit Cleared insert: - Level 1 - Play all 3 Pit Multiballs + Spider Queen. - Level 2 - Achieve 250M or above Spider Queen Total. - Cliffhanger - Lit at 6 and 20 Cliff ramps count. - Mystery will also Light Cliffhanger once per game. - Roll over the Left Outlane when Cliffhanger is lit to activate. - Cliffhanger unlights in Wizard Modes or Multiballs. - Adjustment "Game Play Settings" -> "Game Settings" -> "Cliffhanger" -> "Cliffhanger Award Type" changes behavior. - Timed Last Chance (default) - Cliffhanger insert pulses slowly. - Ball is saved and timed mode starts. default: 12 seconds, min:10, max:15 - Hit Power Up target before timer expires to keep the ball. - If Power Up target is not hit before timer expires the flippers are killed and ball is lost. - Each successful Cliffhanger results in +1 more target hit needed the next time Cliffhanger is started. Maximum is 5. - Points - Cliffhanger insert lit dimly. - Scores 50M points. - Ball is not saved. - Ball Save - Cliffhanger insert lit bright. - Ball is saved like a normal outlane saver. - The Pit - 2X Pit progress added if you hit the pit directly from a Right Inlane rollover. Pit flasher pulses slowly when active. - Kong Mech Calibration - Fixed an issue where the menu option would disappear if you don't have a Topper connected. - Cross The Chasm - Fixed an issue where the mode could timeout while the final U-Turn combo is running, causing a mode failure when you should succeed. - Escape The Swamp - Fixed an issue where the mode could timeout while the final Punchback combo is running, causing a mode failure when you should succeed. - Topper Tech Alerts - Fixed an issue where topper tech alerts could show up if the Topper is not attached. - Island Scenes - Fixed an issue where the gate insert was not being lit properly when completing or playing all Island Scene modes. - High Score Enter Initials - Fixed an issue where the text runs off the screen if you have a longer player name. - High Score To Date - Added Spider Queen high score to date entry and display in the attract mode. - Instant Info - Added The Pit page to Instant Info to show the current status of the Pit Modes and Super Jackpot scoring. - Instant Info - Fixed an issue with the Treasure Hunt page that would show the wrong treasures collected. - Adjustment changes: - added "Spider Queen Ball Save Timer" - default:28, min:20, max:30 - added "Cliffhanger Award Type" - default: "TIMED LAST CHANCE" - added "Cliffhanger Timer" - default:12, min:10, max:15 - added "Cliffhanger Starting Target Hits" - default:1, min:1, max:3 - added "Cliffhanger Target Hits Increment" - default:1, min:1, max:2 - System - Updated to V4.15.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.29.0 - Various behind the scenes improvements for correctness and performance. ============================================== V0.90.0 - Kong Restrained - December 8th, 2025 ============================================== - King Kong in Chains Marquee Topper - Added "Kong Mech Topper Body Center Point" adjustment for easier centering of the King Kong mech on the topper plastics. - Removed "Kong Mech Topper Body CW Limit" body adjustment. - Removed "Kong Mech Topper Body CCW Limit" body adjustment. - Added code to detect old topper calibartion data and clear the configuration and disable the topper mech until it is configured. - Added a Tech Alert when the Kong Mech Topper is disabled by adjustment. - Added a Tech Alert when the Kong Mech Topper needs calibration. - Updated the "Animate Topper Kong Mechanism" to move the motor to all of the limits as calibrated. - Moved both Kong Mechs next to each other in the menu and clearly differentiate which one is which with Playfield / Topper - Fixed an issue where the servo motors would attempt to center themselves when disabled. - King Kong Multiball - Fixed an issue when calculating the seconds left for the super jackpot timer. - The Pit - Number of hits to light the next multiball is capped at 6 in preperation for the forthcoming mini wizard mode. - Pterodactyl Attack - Fixed an issues with Drop Targets advancing the mode progress when they are not lit. - Biplane Attack - Fixed a multiplayer issue where Biplane Attack qualifying would not work sometimes for players 2-4. - Deadeye - Fixed a multiplayer issue where Deadeye could be lit for player 2-4 in a non-Co-Op game. - System - Updated to V4.14.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.28.0 - Added support for Service Menu Diagnostics Switch Tests to take a Switch Out of Service/Return to Service - Various behind the scenes improvements for correctness and performance. ==================================================== V0.89.0 - Crash The Gate Update - October 27th, 2025 ==================================================== - Crash The Gate - Added this new mini-wizard mode that is locked until you play all 5 Island Scenes. - Light the Island Scene insert as normal and select Crash The Gate when it is available. - Rules: - Single Ball, Timed, 90 seconds (default) - Additional mode time added for each second of time left on the clock when an Island Scene is completed. - Mode timer capped at 120 seconds. - 40 second ball saver. - Following main shots are lit Blue representing each Island Scene: - Cross The Chasm - Left Ramp (The Cliffs) - Pterodactyl Attack - Drop Target Completion - Stegosaurus - Center Orbit - Save Ann - Gong - Escape The Swamp - Right Orbit (Punchback) - Collecting a main shot awards 3M + 500K and starts a Hurry Up at the Gong, turning off all other shots. - Hurry Up starting values are 5M + a percentage of the Island Scene mode totals. - First mode played = 20% of mode total. - Second mode played = 25% of mode total. - Third mode played = 30% of mode total. - Fourth mode played = 35% of mode total. - Fifth mode played = 40% of mode total. - Hurry Up values for all modes are capped at a maximum of 99M - Hurry Up time is also incremented by the amount of time left on the clock when an Island Scene is completed. - Collecting a Hurry Up awards the Hurry Up value and lights the Biplane Ramp red for a Super Jackpot. - Super Jackpot value is the total of all Hurry Ups collected, and resets once collected. - Once collected the remaining main shots are re-lit to start hurry ups on those shots. - Collect all Hurry Ups to double the Super Jackpot multiplier. - Collecting a Super Jackpot with the multiplier 2X or above resets the multiplier to 1X. - Mode timer is paused when a Hurry Up is running. - Mode ends when time runs out or ball drains. - 2.42 Million Bananas - Added this new rule that scores 2.42M points if no modes are running or no shots are available to spot when this switch is rolled over. - If there is a mode running with a valid shot lit it will spot the best shot currently lit. - If possible, a climb arrow is spotted each time the switch is rolled over. - No limit to the number of times this switch can spot shots in modes. - Island Scene Selection - Each Scene that is not completed can by retried an unlimited amount of times. - Each Scene that is completed is then removed from the list of options. - Added Crash the Gate option that is locked when not qualified yet, and unlocked and selectable when qualified. - If there are uncompleted Island Scenes those options can be retried before selecting Crash The Gate if desired. - Timing out the screen on the locked Crash the Gate option will select a random mode from those that are available. - King Kong Multiball - Improved King Kong mech animation / shaker motor choreography when multiball starts. - Slightly easier first jackpot round the first time a player plays the multiball in a game. - Any drop target hit lights Jackpot. - Center Orbit will light up for a 1X Jackpot. - After the first Jackpot collected the Punchback (1X) and Cliffs Ramp (2X) are the Jackpots again as they were before this update. - Shared Progress - In Co-op and Team Play modes the following progress is shared between players on the same team: - Drop Targets - Building Climb - The Pit - The Cliffs - River - Biplanes / Biplane Attack - Lost Temple and Island Treasures - Treasure Hunts and Perks - King Kong Locks - King Kong Letters - Kong MB supers collected - Island Scenes - NYC event mode selection / modifiers progress - Deadeye - Instant Info - Added Island Scenes page. - Added Replay At page. - Added Treasures - Lost Temple page. - Added Treasures - Treasure Hunts page. - Added All Treasures Collected page. - Island Scene Difficulty - "Island Scenes Start Difficulty" defaults to "Easy" for PREM/LE - Difficulties modified to the following: - Easy: - first scene: island scene lit - next 2 scenes: 1 gong hit - next 2 scenes: 2 gong hits - Medium: - first 3 scenes: 1 gong hit - last 2 scenes: 2 gong hits - Hard: - first 2 scenes: 1 gong hit - next 2 scenes: 2 gong hits - next 2 scenes: 3 gong hits - Island Scene Select - - Locked Crash The Gate selection shows up in the list but cannot be selected. - When screen times out a random scene will be picked if Crash the Gate is still selected. - Kong Multiball - Kong Award display now shows how much the Jackpot Multiplier Increased is and shows the current value. - Super Spinner - Fixed an issue where the Super Spinner display effect could hang up the game until it was killed by a Danger, Tilt, or Test Menu. - Pterodactyl Attack - Fixed an issue where Island Lock Victory Challenge would still allow roving drops Light Island Jackpots. - Kong Letters - I, G, O letters now award "BOOST KOMBO VALUES" which is 50K boost to the base value of the combo awards. - Lost Temple - When a glyph is lit all other targets are blacked out so you can tell which one to shoot for easier. - Lightshows - Added more light shows. - Adjustment Changes: - changed "Island Scenes Start Difficulty" - default:Easy - added "Crash The Gate Base Timer" - default:90, min:30, max:120 - added "Crash The Gate Ball Save Timer" - default:40, min:10, max:60 - added "Crash The Gate Hurry Up Base Timer" - default:15 min:10, max:20 - added "Kong Mech Topper Disabled" - default:NO, only shows up in Device Enables screen if topper is attached. - System - Remains to V4.09.0 on OS: V2.7.0 ==================================================== V0.88.0 - Device Tests Hotfix - September 23rd, 2025 ==================================================== - Device Tests - Following device tests were missing and have now been restored: - Gong Device Test - Kong Mech Calibration - Log Diverter Device Test - Drop Targets Test - RGB Test - Island Jackpot - Adding Island Jackpot and Double Island Jackpot callouts. - NYC Event - Window Shopping - Fix an issue in limited flip mode where the RGB arrow for the Gong wouldn't blink red when the jackpot was lit there. - NYC Event - Manhattan Rampage - Fix an issue in limited flip mode where the final Gong shot would say "Rampage Award" instead of "Shot Completed". - Adjustment Changes: - None - System - Updated to V4.09.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. ====================================================== V0.87.0 - Kong Multiball Hotfix - September 19th, 2025 ====================================================== - King Kong Multiball - Fixed an issue where the multiball could be restarted from the grace period when you drain down to one ball. - Deadeye - Allow any balls locked in the Cave VUK to be released on the first ball search instead of the 3rd. - Adjustment Changes: - None - System - Remains at V4.08.0 on OS: V2.7.0 ========================================================== V0.86.0 - Return of the Island Lock - September 18th, 2025 ========================================================== - Island Lock - Island Lock now able to be lit and collected again. - Changed insert light behavior: - off - no Island Lock. - blinking - Island Lock lit at punchback shot. - on steady - Island Lock already collected, next Island Scene will be a 2 ball multiball. - Island Lock Victory Challenge - Now starts when an Island Scene is completed when still in multiball. - Timer starts at however many seconds were on the clock when mode was completed. - All shots are lit for awards. - Easy shots blink slow and are worth 5% of the mode total. - Hard shots blink fast and are worth 10% of the mode total. - Each shot awards add +5 seconds to the timer for the first 5 shots. - Complete all shots to light the Gong for Vicotry Jackpot. - Victory Jackpot is worth 50% of the mode total. - Draining down to one ball ends the mode. - When no time is left the flippers are killed and ends mode but gives the ball back to the shooter lane. - Island Jackpot - Collecting a progress shot in an Island Scene that is still in a multiball lights the Island Jackpot billboard at the Cliffs Ramp. - Shoot the Cliffs Ramp when the billboard is lit to light The Pit for an Island Jackpot. - Magnet captures the ball for Island Jackpot at the Pit for 5 seconds. - Shoot the captured ball at the Pit into the Pit targets for another Island Jackpot at 2X value of the first. - Island Jackpot starts at 5M + progress shot value accumulated when Jackpot is not already lit at The Pit. - If mode completed and enters Island Lock Victory Challenge you can complete one final Island Jackpot. - Island Scenes - Fixed an issue where the mode timer would pause for stacked multiballs at 15 seconds. - Lit mystery will now work to Add-A-Ball one time in a scene that was started with an Island Lock and is still in multiball. - Score Balancing: - Save Ann: - Base value changed from 3M -> 4M. - Stegosaurus Encounter: - Base value changed from 1M -> 2M. - Pterodactyl Attack: - Base value changed from 3M -> 5M. - Reduced number of rounds to 3 from 4. - Increased Right Flipper inactive boost for Kong Cave Made shots to 3M from 2M. - Collect 2 awards for Kong Letter. - Collect 3 awards for Map Segment. - Cross the Chasm - Base value changed from 2M -> 1.5M. - Added U-Turn multplier that starts at 2X and increments +1X each U-Turn for the entire mode. - Giant Spider Pit Multiball - Spinners only build the Jackpot Value when the Jackpot is not lit. - Once the Jackpot lights non-spinner switches build at 2X switch value. - Deadeye - Fixed an issue with stuck balls never ball searching or reporting the ball lost. - Fixed an issue where 2 balls in the Cave VUK were never clearing out. - Fixed issues where modes would end on a Cave VUK shot and then never start Deadeye but lock a ball in the VUK. - Treasure Hunt - Prevent Treasure Hunts from starting if they were not lit at the Cave VUK when the ball was first shot in the VUK. - Fixed an issue with RGB arrows being hidden by other running modes. - Spinners - Score balance: - left spinner 20K -> 10K per spin - right spinner 15K -> 7.5K per spin - Super Spinners - - Spinner rips limited to 25M at 1X / 50M at 2X. - Once maxed out the opposite spinner will light after spinners stop. - Manhattan Rampage NYC Event - Single Ball, Timed - Retreat value is now including the finishing bonus of 500K per second left when it was shown to the player. - Retreat value is now applying the multiplier when awarding the value into the players score. - Limited Flip - Fixed an issue where the finishing bonus was not shown occasionally. - T-Rex Battle - Changed 125K static pummel value to progressive. - Pummel Value now begins at 100K. - Each button press increments the next value by 2K. - Value carries over for entire Battle. - Competition Presets - setup competition "preset" install to include: - "Log Bridge Auto Up" = NO - "Log Bridge User Bank Max" = 5 - "Upper Left Flipper Hold Timer" = YES - "NYC Event Upper Flippers Use Flips" = YES - Save Ann - Gong now opens up when that shot is lit to play like PRO version. - Center Orbit - Fixed an issue where the Center Orbit shot would not register occasionally. - King Kong Multiball - Drop targets flash in time with "Light Jackpots" insert if they need to be hit down to light jackpots. - Pit Multiball - When lit the starting mode insert will rove moving down and reset to the top mode instead of roving up and down. - Building Climb - Fixed an issue with awarding the Climb Complete gate insert too early. - Super Kombos - Fixed a display bug on the intro screen for the scoring multiplier. - Tutorials - Added tutorial videos to the attract mode. - Log Diverter - Added diagnostic screen to test up / down using the current game settings for draw and hold power. - Lightshows - Added more light shows and improved existing ones. - Adjustment Changes: - change "NYC Event Limited Flip Initial Flips" maximum value to 80 from 60 - added "NYC Event Upper Flippers Use Flips" defaults to NO. When set to YES the upper flippers will also decrement flips from the meter when the flipper turns off. - added "Lost Temple Always Advance at Kong Cave" - defaults to YES. When set to YES Kong Cave Made switches will advance towards lighting Lost Temple. - added "Lost Temple Easy Advance First Treasure" - defaults to YES. When set to YES advancing towards lighting Lost Temple will allow both the Gong and Punchback for the first treasure. - added "Log Bridge Auto Up" - defaults to YES. When set to NO and log bridge insert will not light unless modes require it, must use action button to bring up. - added "Upper Left Flipper Hold Timer" - defaults to NO. When set to YES upper left flipper holds are timed down and will turn the flipper off. - System - Updated to V4.08.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.25.0 - Various behind the scenes improvements for correctness and performance. ================================================== V0.85.0 - The Big Apple Update - August 13th, 2025 ================================================== - NYC Event - Manhattan Rampage - Added this new mode where Kong is Rampaging on the streets of Manhattan. - Number of shots required to complete each shot lane is the number of inserts in each shot lane. - Hit shots to turn inserts from flashing to solid. - Turn all inserts in a shot lane to solid in order to complete it. - Multiball Modifier - Ends when mode drains down to 1 or fewer balls. - Light Super Jackpot at U-Turn by completing 1 shot lane. - Subsequent Super Jackpots will require an additional lane be completed until it maxes out at 5. - Completing additional shot lanes will add +1X to the Super Jackpot multiplier. - Super Jackpots will Add-A-Ball up to 2 times. - U-Turn will spot shots when Super Jackpot is not lit. - 1st Super Jackpot earns a Map Segment. - Limited Flip Modifier - Ends when you run out of flips or shoot the Kong Cave when lit. - Gong adds flips up to 3 times. - U-Turn spots shots. - Completing 2 shot lanes will light the Kong Cave for a Finishing Bonus based on flips left. - Each shot lane completed adds to the Kong Cave value. - Once all shots are completed they will relight. - Collect the Kong Cave Finishing Bonus to earn a Map Segment. - Single Ball, Timed Modifier - Ends when you drain, run out of time, or select Retreat. - Complete shot lanes to light "Rampage or Retreat" at the Kong Cave. - Complete shot lanes to add +1X to the Retreat cashout value. - Select Rampage to stay in the mode, add time, and reset shots keeping their shot value and multiplier. - Select Retreat to cash out the value shown. - Selecting Rampage reduces the time added each time it is selected. - Selecting Retreat earns a Map Segment. - NYC Event - Window Shopping - Added this new mode where Kong searches buildings looking for Ann. - Shoot Climb arrows to light a Red Arrow Jackpot. - Climb arrows needed to light the Jackpot will increase +1 each Jackpot. - Biplane ramp when the Jackpot is not lit will spot a Climb arrow. - Biplane ramp when the Jackpot is lit will +1X the Jackpot multiplier. - Jackpot multiplier resets after every Jackpot collected. - Multiball Modifier - Ends when mode drains down to 1 or fewer balls. - Add-A-Ball for the first 2 Jackpots collected. - Short ball save for the 3rd and 4th Jackpots collected. - Limited Flip Modifier - Ends when you run out of flips or Find Ann. - Gong adds flips up to 3 times. - Collecting all 6 Jackpots will Find Ann and award a Finishing Bonus based on flips left. - Single Ball, Timed Modifier - Ends when you drain, run out of time, or Find Ann. - Completing Drop Targets adds 10 seconds. - Each Jackpot collected adds 25 seconds. - Collecting all 6 Jackopts will Find Ann and award a Finishing Bonus based on seconds left. - NYC Event Selection Screen - Use the right flipper button to select between these modes: 1) Stage Fright 2) Manhattan Rampage 3) Window Shopping - Use the left flipper button to select between these modifiers: 1) 3 Ball Multiball (1X Scoring) 2) Limited Flips, Left and Right flippers have unique counts (2X Scoring) 3) Single Ball, Timed (3X Scoring) - Once a mode / modifier is used it will not be available for the next NYC Event. - Map Segments - Map Segments are collected to complete Treasure Maps. - Once a map is completed it will now light the Kong Cave shot to start Treasure Hunts. - Multiple Treasure Hunts can be lit at the Kong Cave and will be started at the Kong Cave once the previous Hunt is complete. - Treasure Hunt - Starts at the Kong Cave when the the Kong Cave flasher is flashing. - One Gold arrow is lit at random. - Shoot the Gold arrow to follow the map to the treasure. - Treasure Hunts can run in the background of all other modes. - If you drain out of a Treasure Hunt, it ends and that Treasure is lost. - During Treasure Hunts other Map Segments can still be collected. - Treasure Hunt Perks: - Map 1 - Boost Super Kombos, Super Spinners, Super Rapids, Super Cave Target mode timers by 15 seconds. - Map 2 - 2X Total Bonus for rest of game. - Map 3 - Player starts each ball at max Log Bridge action button uses. - Map 4 - Easier Playfield X. (all targets lit instead of at one at a time) - Map 5 - 500M Points (no 2x playfield applied) - Island Mystery - updated "173K" award to also "SPOT CLIFFS" - added "10M POINTS" - added "ADVANCE PIT" - added "+2 LOG BRIDGE ACTION BUTTON PRESSES" - added "SPOT LOST TEMPLE GLYPH" - added "ADVANCE RIVER" - added "COLLECT MAP SEGMENT" once per game - Left Orbit Shot - Fixed an issue with Left Orbit shots not registering during multiball. - Island Locks - Disabled Island Locks for now until Island Lock Victory Challenge is released. - T-Rex Battle - Killing flippers when you beat both T-Rexes. Victory laps now start with instructions and balls re-launch from trough. - T-Rex Battle - Biplane ramp now spots random T-Rex arrows. - NYC Events - Limited flip modifiers now remove flips when the flipper button is released so that the last flip can be held indefinitely. - Building Climb - Now only lights NYC Events when completing 300ft, 600ft, 1000ft windows. Mini-wizard will light at 1200ft eventually. - Building Climb - Light Extra Ball award has been moved from 400ft, to 200ft. - Building Climb - Map Segment award added at 700ft. - Kong Multiball - Choreography added when the Kong mech stops the ball on the tracks there is a matching video clip on the LCD and associated "Look Out" callout. - Kong Mech - Kong will move back to a neutral position when the ball enters the train and doesn't want to capture the ball. - Lost Temple - Adding new sound effect, lamp effect, and speech when the Lost Temple lights a cypher target to be collected. - Lost Temple - Shooting the lit cypher drop target will now spot a drop target bank completion for progress on Light Kong Lock, King Kombos. - 2X Playfield - Standup target roving time increased from 1 second to 3 seconds so there is more time to aim for and shoot the active target. - 2X Playfield - Allowing X targets to be hit in wizard modes now. - King Kombos - Total will be skipped if there are other modes running. - Instant Info - Background graphics updated to a treasure map theme. - Score Frame UI - updated the KING KONG spellout and meter on the left. - Default Game Mode - Fixed an issue with the default game mode adjustment where setting it and then starting a game right away doesn't start the proper game mode. - Countdown Speakers - Added Ann, Jack, and Carl countdown speakers to the game. - Sound Effects - Added many more sound effects to the game. - Callouts - Added many more callouts to the game. - Light Shows - Added many more light shows to the game. - Shaker Motor - Added many more shaker motor uses to the game. - High Score To Date Changes: - added "PLAYFIELD X CHAMPION" - Tracks the player that hit the top number of standup targets during 2X playfield. - added "T-REX PUMMEL CHAMPION" - Tracks the player that scored the best Pummel value during T-Rex Battle. - added "TREASURE HUNT CHAMPION" - Tracks the player that scored the biggest Treasure Hunt. - Adjustment Changes: - added "Playfield X Default High Score" - added "T-Rex Battle Pummel Default High Score" - added "Treasure Hunt Default High Score" - System - Updated to V4.05.0 on OS: V2.7.0 - Updated Pricing Table: Australia 6 - 1/$3.00 AU, 2/$5.00 AU - Updated to nodeboard firmware/protocol v1.24.0 - Various behind the scenes improvements for correctness and performance. ============================================ V0.84.0 - Heat Wave Hotfix - June 24th, 2025 ============================================ - Kong Locks - Fixed an issue where the Center Ramp Diverter wouldn't be open when it should. - Kong Mech - Fixed an issue where modified Kong calibration adjustments would be reset when updating the software. - Island Locks - Fixed an issue where Island Locks would not shut off when collected. - Adjustment Changes: - none - System - Updated to V4.02.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. ============================================== V0.83.0 - Barrel Roll Update - June 19th, 2025 ============================================== - Barrel Roll - Added new video clip and sound effect when you hit this combo. - Chandelle Maneuver - Added new video clip and sound effect when you hit this combo. - Mystery - Fixed an issue which caused Mystery to never award add-a-ball for Pit Multiballs when set to competition play. - Banana Combos - Fixed some display issues where info wasn't correct. - Pit Multiball - Pause timers when the ball is held for pit multiball start. - T-Rex Battle - Reduced Pummel button press value from 250K to 125K, and reduced value added by arrow shots from 1M to 500K. - Added a new Phase 1 Pummel rule. Each red arrow made during Pummel now adds time to the Pummel timer and adds a +1X multiplier to the Pummel value. - Added new transition video clips when the Pummel phase ends. - Hiding UI side panels when in this mode. - Added logic to show the last chance timer on the background display effect during last chance. - Completing the Save Ann phase now resets the last chance timer if last chance is running. - Added a Victory phase for when the 2 T-Rexs are defeated. - Fixed an issue where the Save Ann phase speech wasn't timed correctly. - NYC Event Selection Screen - Added modifier selection screen: - Left Flipper allows selection of 3 different modifiers to change the mode's rules: 1) 3 Ball Multiball (1X Scoring) 2) Limited Flips, Left and Right flippers have unique counts (2X Scoring) 3) Single Ball, Timed (3X Scoring) - Right Flipper reserved for mode selection (coming soon) - For now, the only mode is Stage Fright. - NYC Event - Stage Fright - Improved the rules and incorporated changes based on the modifers selected. - NYC Events - Now during NYC Events allow unlimited Log Bridge action buttons and don't automatically raise Log Diverter from center orbit shots. Doesn't take away uses from the player's count. - NYC Events - NYC Events will now end Rapids, King Kombos, Super Cave Target, and any of the Lost Temple super modes if they're running. - Deadeye - Improved background instructions to be more informative. - Deadeye - Tweaked lighting so that the River now only lights when a jackpot is ready; otherwise, it is off. - Island Locks - Fixed an issue which caused qualified Island Locks to unlight if they weren't collected before the Island Scene was started. - Super Kombos - Fixed a scoring exploit which allowed the player to continuously make center ramp-Cave combos during this mode. - Super Kombos - Allowing failed right orbit shots to count as right orbit shots in this mode to help with occasional rejected shots. - Super Spinners - Fixed an issue where you would get credit for left spinner spins via backwards spins from shooting the right spinner/center orbit. Now, you actually have to shoot the left orbit to count as a left spinner shot. - Kong Cave VUK - Fixed an issue where balls would mistakenly stay locked in the Cave VUK in multiball while waiting for displays to finish. - Kong Multiball - Allowing failed right orbit shots to count as right orbit shots in this mode to help with occasional rejected shots. - Escape the Swamp - Renamed BONUS awards to SWAMP COMBO awards. - King Kombos - Fixed a scoring exploit which allowed the player to continuously make center ramp-Cave combos during this mode. - King Kombos - Allowing failed right orbit shots to count as right orbit shots in this mode to help with occasional rejected shots. - Kong Letters - Sped up the pulse light effect for the BASH GONG WHEN LIT insert so it's more noticeable when a Kong Letter is lit. - Kong Letters - Fixed an issue which caused Kong Letter award descriptions to be displayed incorrectly. - The Pit Multiballs - Added new unique video clips for each creature's total screen. - Giant Spider Multiball - Now enforcing a maximum jackpot value. - Two-Legged Lizard Multiball - Now enforcing a maximum jackpot value. - Log Bridge Diverter - Fixed an issue which caused the Log Bridge diverter to raise from center orbit shots if any Rapids mode was stacked with any Kombos mode. - Log Bridge Diverter - In the above situation, the diverter will now honor the active Rapids mode and stay down to allow looping the center orbit. - Save Ann - Fixed a scoring exploit which allowed the player to continuously make center ramp-Cave combos during this mode. - Ricochet - Added new video clip and sounds. - 2X Playfield - Added new displays and sounds for advancing, awarding 2X Playfield and Playfield Bonus. - Leap of Faith - New award video clip and sounds. - High Score to Date - Added "BEST MARKSMAN" entry for the player with the most amount of Deadeye awards (jackpot or not) collected in a single instance of Deadeye. - 2.42 Million Bananas - Fixed an issue where this rollover switch would trigger a tech alert when it's just a rarely used switch. - Sneak-In - Fixed an issue which caused the ball to incorrectly autolaunch if any spinners were spinning while the player earned a Sneak-In. - Skill Shots - Fixed an issue which caused skill shots to reactivate if the player earned a ball save and quickly plunged the ball back into play. - Tilt - Display effect now shows "TILT" text when it reaches the end of the animation (not just a black screen) - Display Effect - Improved text layout and animation for many screens across the game. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Adjustment Changes: - changed "ISLAND TREASURES DEFAULT HIGH SCORE" - default from 2 to 1 - System - Updated to V4.00.0 on OS: V2.7.0 - Updated to nodeboard firmware/protocol v1.23.0 - Graphic Service Menu->Utils->Save corrected to save data to USB drive. - Various behind the scenes improvements for correctness and performance. =================================================== V0.82.0 - Intros & Initials Update - May 15th, 2025 =================================================== - Game Intros - Multiple newsreel intro videos added with voiceover to setup the story. - Enter Your Initials - Added the "Crown of Bones" themed video and initial entry screen. Attract mode initials are now themed with the bone font. - T-Rex Battle - Added display effects, sound effects, and shaker effects to this mode. - T-Rex Battle - Fixed a bug where T-Rex arrows could still be collected during the Save Ann phase. - T-Rex Battle - Fixed an issue where the magnet wouldn't capture the ball properly for the Pummel phase. - King Kombos - Fixed an issue where combo arrows were visible during the Deadeye total effect. - Kong Letter Perks - Fixed issues where +2 River/Cliffs/Pit perks would be wasted if the player was exactly one shot away from these features. - Kong Letter Perks - In the above situation, the extra spotted shot will go towards the next River award, Cliffs award, or Pit Multiball. - Kong Mech - Adjusted animation data safe zone for arms away from the glass slightly more. - Kong Mech - Added a ball search animation where Kong will move his hands up and his body side to side. - Kong Mech - Fixed some issues that would allow Kong to block the train ramp indefinitely. - Kong Mech - Fixed an issue where the mech could move if certain switches were hit during attract mode. - Kong Mech - Fixed an issue where train wouldn't dump balls out at the end of a game (natural or force endgame). - Kong Mech - Replay Kong animation now taps the glass 5 times. Use "ALLOW KONG GLASS HITS" adjustment and turn to NO if you don't want Kong to touch the glass. - Super Kombos - Added this new mode as an award when collecting Island Treasures. - Super Rapids - Added this new mode as an award when collecting Island Treasures. - Super Spinners - Added this new mode as an award when collecting Island Treasures. - King Kong Multiball - New display animations added along with sound effects. - Island Treasure - Fixing switch handling to only allow registering the target when not resetting the drops and there has been no activity on the top 2 drop targets. - Banana Combos - Added the player's total number of Banana Combos collected over the total number of Banana Combos to the award display effect. - Banana Combos - Fixed an issue where the wrong Banana Combo speech would sometimes play. - Biplane Attack - New display animations added along with sound effects. - Building Climb - Allowing failed right orbit shots count as right orbit shots for this rule to help with occasional rejected shots. - Cross the Chasm - Added more background instructions so that they change based on the shots available (River entrance, Cliffs ramp, or U-Turn). - Cross the Chasm - Reduced the frequency of "sailor lost" followup speech. - Escape the Swamp - Fixed an issue where the mode start speech wasn't timed correctly. - Stage Fright - Added proper rules for the first stage. - Save Ann - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Save Ann - Fixed a scoring exploit where players could keep building the Gong value from the Center Ramp and the Cave. - Stegosaurus Encounter - Updated background instructions to indicate that fast-flashing arrows add 1X to the award multiplier. - Two-Legged Lizard Multiball - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Two-Legged Lizard Multiball - Added jackpot timer value to the background display effect. - Two-Legged Lizard Multiball - Tweaked lighting effects and award text to be more informative. - Octopus Insect Multiball - Allowing failed right orbit shots count as right orbit shots in this mode to help with occasional rejected shots. - Octopus Insect Multiball - Tweaked lighting effects and award text to be more informative. - Giant Spider Multiball - Tweaked lighting effects and award text to be more informative. - Rapids - Fixed a bug where the total display effect never appeared if you drained during the mode. - Lost Temple - Disabled Lost Temple progress during NYC Events. - Lost Temple - Fixed an issue that was preventing rare Lost Temple speech from playing correctly. - Map Segments - Fixed an issue that was preventing rare Map Segment speech from playing correctly. - Skill Shots - Added 3 new Secret Skill Shots. - Extra Balls - Changed where extra balls are awarded, current extra ball list: - awarded extra ball: - 3rd Island Treasure - light extra ball: - window 4 - 400ft - 6 biplane ramps (moved from 3) - 25 cliffs ramps (removed an early one) - 8 river shots - Replay - New display animation added along with sound effects. - Gate Completion - Displays for completing gate inserts for Level 1 and Level 2 added. - 2X Playfield - Fixed an issue where 2X playfield could be brought into wizard modes, but the targets wouldn't do anything during the wizard modes despite flashing. - Diagnostics - Fixed issue where the LT_TRAIN_LOCK_1 and LT_TRAIN_LOCK_3 had the wrong names in the lamp diagnostics. - Attract Mode High Scores - added entries for: - "SUPER KOMBOS CHAMPION" - "SUPER RAPIDS CHAMPION" - "SUPER SPINNERS CHAMPION" - "GREATEST TREASURE HUNTER" - Display Skipping - Added flipper button skipping to "Window Completed" and "NYC Event Lit" animations when the ball is held. - Light Shows - Adding many more light shows to the game. - Sound Effect - Adding many more sound effects to the game. - Callouts - Adding many more callouts to the game. - Shaker Motor - Adding more shaker motor uses to the game. - Adjustment Changes: - added "KONG LETTER DEADEYE AWARD" defaults to 6. This controls the number of kong letters that lights Deadeye. - changed "KONG LETTER QUALIFY DIFFICULTY" default to EASY from HARD - changed "KONG LETTER STARTING SW DIFFICULTY" default to MEDIUM from HARD - changed "KONG LETTER SW INCREMENT DIFFICULTY" default to MEDIUM from HARD - changed "LOG DIVERTER DEFAULT HOLD POWER" increased from 35 to 48, as some log diverters were not holding up strong enough - System - Updated to V3.98.0 on OS: V2.7.0 - Various behind the scenes improvements for correctness and performance. ========================== V0.81.0 - April 17th, 2025 ========================== - Initial release.